Display

The HTC U11 comes with a five.five-inch 2560 x 1440 Super LCD5, with a pixel density of 534 PPI. Relative to last twelvemonth's flagship, the HTC ten, nosotros're getting 0.3-inches of additional space at the aforementioned resolution, which is a decent upgrade for those that prefer a larger brandish. Of course, this has made the phone larger as well with no attempt to compress the bezels.

HTC has kept their "Super LCD" branded brandish technology, which is substantially a type of IPS with better-than-normal viewing angles, at least as far equally I've seen. The viewing angles hither are still fantastic, as is the dissimilarity ratio of nearly 2000:ane; higher than some other flagship LCDs.

The U11's v.5-inch brandish is nigh 120 nits brighter than the HTC x's display at peak, with HTC at present implementing a brightness heave part when in sunny conditions. Now pushing up of 580 nits makes the U11's screen highly visible in bright outdoor environments, and anything to a higher place 500 nits I class as very good for smartphone LCDs. Auto effulgence can be a bit aggressive, but otherwise the effulgence functionality has improved since terminal yr.

As for colour performance, HTC has made some slight tweaks hither to improve the colour temperature. The HTC 10's display was very common cold out of the box, at nearly 8000K, which I think delivers a pretty unpleasant viewing experience, particularly under warm artificial lighting. The HTC U11, on the other hand, is much warmer past default, pulling about accurate at 100% white and fairly decent on boilerplate beyond the grey range.

The U11's brandish is however oversaturated, falling outside the sRGB gamut in greens and reds. Android doesn't support colour direction, so software can't make proper use of the extended gamut, which merely results in oversaturation across the lath. Well-nigh people (including me) tend to like a more saturated smartphone display – the U11'southward screen looks great in general – though anyone who prefers accuracy won't appreciate the unnatural saturation.

Diving into the settings you will find a color temperature slider, which for the best results should be fix two notches to the left. This produces pretty accurate grayscale results, though as it doesn't right oversaturation, information technology only has a minor result on general color accuracy. There's also an sRGB mode toggle in the developer options, which doesn't work.